Aerial Ruckus™ – Dev Blog #2, 3 & 4

Hey Everyone, it’s Dave again. These past few months have been super busy and I completely forgot about posting the updates on the website. So, here are the updates for months 2, 3 and 4.

In the Devlog #2, I discussed how the primary focus was going to be documentation and design. In order to have a clear development path, it all starts with planning.

I was able to wrap up most of the GDD (Game Design Documentation) for Aerial Ruckus and finalize the design for the map of the game. I came up with some different game-types and AI elements, but more on that later.

In Devlog #3/4, thanks to Fiverr (not sponsored), I was able to get a couple of 3D assets completed. These assets are going to help with our crowdfunding campaigns, because without them…we would just have sketches and an idea.

Thanks for following along and I’m excited to show you what cool stuff I’ve been working on in the coming months.

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